donderdag 20 februari 2014

Sequel; 5 nice "ref." items

Below i'll put 5 items as a example how you can get some profit by refining in high-sec.
For one week i've been buying (buy-orders) up these five in the system Hek.

Berserker I  602 (bought) x 23,037 (profit) = 13.86m
Inferno Torpedo  226(00) (bought) x 24,128 (profit) = 5.45m
Medium Nosferatu I  98 (bought) x 128,808 (profit) = 12.62m
Iridium Charge M  640(00) (bought) x -35 (profit) = -0.02m
Medium Capacitor Battery I  491 (bought) x 7,413 (profit) = 3.64m

Total profit was 35.55 million. (even with the faulty iridium charges)
Last week i talked about the possibility to earn 625 million with 125 buy-orders.
If we would multiply that weeks earning to a month it would be 142.2 million.
And theoretically we have 125 slot = 3.562 Billion
Well this 3,5 Billion is a bit much, but you get the idea what could be possible.

The numbers below show the isk to buy a item and the mineral earnings by refining those;

NameBatchVolumeHek buy-order
Berserker IBerserker I135,999 ISK
Retrieveable Materials/componenets 
Material nameQuantityVolumeCost
TritaniumTritanium6,40864.08 M330,822 ISK
PyeritePyerite8068.06 M310,156 ISK
IsogenIsogen660.66 M38,910 ISK
NocxiumNocxium80.08 M36,120 ISK
ZydrineZydrine40.04 M33,028 ISK
72.92 M359,036 ISK

NameBatchVolumeHek buy-order
Inferno TorpedoInferno Torpedo100305 ISK (30,500)
Retrieveable Materials/componenets
Material nameQuantityVolumeCost
TritaniumTritanium3,59035.90 M317,376 ISK
PyeritePyerite2,64526.45 M333,327 ISK
MexallonMexallon260.26 M31,368 ISK
IsogenIsogen20.02 M3270 ISK
NocxiumNocxium20.02 M31,530 ISK
ZydrineZydrine10.01 M3757 ISK
62.66 M354,628 ISK

NameBatchVolumeHek buy-order
Medium Nosferatu IMedium Nosferatu I131,029 ISK
Retrieveable Materials/componenets
Material nameQuantityVolumeCost
TritaniumTritanium4,09240.92 M319,806 ISK
PyeritePyerite2,88728.87 M336,376 ISK
MexallonMexallon2472.47 M312,993 ISK
IsogenIsogen5335.33 M371,955 ISK
MegacyteMegacyte110.11 M318,707 ISK
77.70 M3159,837 ISK

NameBatchVolumeHek buy-order
Iridium Charge MIridium Charge M10026.1 ISK (2,610)
Retrieveable Materials/componenets
Material nameQuantityVolumeCost
TritaniumTritanium1221.22 M3591 ISK
PyeritePyerite1491.49 M31,878 ISK
MexallonMexallon20.02 M3106 ISK
2.73 M32,575 ISK

NameBatchVolumeHek buy-order
Medium Capacitor Battery IMedium Capacitor Battery I134,800 ISK
Retrieveable Materials/componenets
Material nameQuantityVolumeCost
TritaniumTritanium1,20412.04 M35,828 ISK
PyeritePyerite9529.52 M311,995 ISK
MexallonMexallon4444.44 M323,355 ISK
IsogenIsogen20.02 M3270 ISK
NocxiumNocxium10.01 M3765 ISK
26.03 M342,213 ISK

dinsdag 11 februari 2014

Reprocessing example.

Refining and reprocessing make use of the same skill-set but i don't mine or have ore. Primarily that involves Refining and Refinery Efficiency. To achieve perfect refining though, one can additionally make use of the ore specific processing skills, which do not benefit module reprocessing. Since ore specific processing skills are required for the operation of Mining Crystals, miners usually only need to train Refinery Efficiency to III to achieve perfect refine with their commonly mined ore. In contrast what i need; having trained Refining and Refinery Efficiency to V, only yields a 99.5% module reprocessing skill in 50% base stations. The next available skill to boost reprocessing is Scrapmetal Processing, which requires Metallurgy V, a very long skill. So i prefer to skip it and make use of an implant that improves their reprocessing efficiency so that i can get my 100%. (you do need high standings!!)
Hardwiring - Zainou 'Beancounter' RC-802  (isk 21.500.000)
A neural Interface upgrade that boosts the pilots manufacturing skills. 2% reduction in refinery waste.
Refining Yield Mutator 2%, Implant Slot 8


 Well what can this do for you, lets look at a "random" item;

        Name                                         Volume       Jita Sell          Amarr Sell
400mm Reinforced Steel Plates I400mm Reinforced Steel Plates   125.00 M3    391,957 ISK    249.980

Retrieveable Materials/componenets          (Jita Sell)

Material nameQuantityVolumeCost
TritaniumTritanium9,53295.32 M348,899 ISK
PyeritePyerite6,28562.85 M381,705 ISK
MexallonMexallon2,25322.53 M3111,073 ISK
IsogenIsogen10.01 M3137 ISK
ZydrineZydrine50.05 M33,540 ISK
MegacyteMegacyte10.01 M31,660 ISK
180.77 M3247,014 ISK

As you can see for some modules there are big differences in the sell prices and what there worth in mineral prices. This has a great deal to do with the need of this item for tech production. But that's not why i need those, now lets look at the buy-orders; Jita 239k, Amarr/Dodixie 230k, Rens 222k.Hek 162k. For this example take those 5 and have the average= 217.000.
Refining at 100% will result in a mineral sell of  +/- 250.000, a profit of 33.000. 
That's not a lot i hear you thinking,,,, true,true, but;
On average you could get through buy-orders anything form 50 to 2000 of these a month.
(depending how many times a week you can chance your orders)
Lets say 150 items, 150 x 33k= 4.950.000, i still hear you; 5 million don't get out of bed for that___

A low skilled trade-alt can easily get 125 trade orders.
125 orders x 5.000.000  = 625.000.000 (current PLEX price 628m)

If you put in a little research you could get a higher profit on a item and more items a month.

maandag 3 februari 2014

Random start-over

Back using my alt again after some hard weeks.
So in the game for some more reprocessing some loot in to my precious minerals.
And back doing some missions to get a new list of loot items that i can use to plan
my buy-orders for getting my items. Have to do all of the buy-orders over again.
But in the process is can dump all the non profit items. Atm i have 75 orders out
and my aim is 150 to start with.
So back in my typhoon with a new passive fit. It's still hard to understand what skills
can do for you. This low skill alt can even have problems with a lv 3 mission; fun times.

After the large fight in B-R5 had a nice result higher mineral prices,
and a increase of new player joining up for eve.
That last thing had a fun post as a result on twitter;


To all the high sec pve people; Read this nice post.
http://nevillesmit.com/blog/2014/1/26/how-to-lose-a-marauder
This guy lost this kronos to some gankers, while trying to earn some lp points for a new SOE bs.
There are some lessons to be learned, and his points them out nicely.

As always in EVE; "never fly what you cannot afford to lose"



dinsdag 12 november 2013

Item-List for myself

List made by k162space.com high-volume-pvp-items for null sec needed items.
Most are bought in high-sec and transported by a jump freighter.
This data is always useful, for my current production.
And for my future plans of starting tech 2 production.

This list is a year old. So i'm trying to make a updated one in the next couple of days.


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10MN Afterburner II
10MN MicroWarpdrive II
1400mm Gallium Cannon
1400mm Howitzer Artillery II
1400mm Prototype Siege Cannon
150mm Light AutoCannon II
200mm AutoCannon II
220mm Vulcan AutoCannon II
425mm AutoCannon II
425mm Compressed Coil Gun I
425mm Medium Prototype Automatic Cannon
425mm Railgun II
720mm Howitzer Artillery II
720mm Prototype Siege Cannon
800mm Heavy Prototype Repeating Siege Cannon
800mm Repeating Artillery II
Adaptive Invulnerability Field II
Adaptive Nano Plating II
Arazu
'Arbalest' Cruise Launcher I
Armor EM Hardener II
Armor Explosive Hardener II
Armor Kinetic Hardener II
Armor Thermic Hardener II
Ballistic Control System II
Basilisk
Blackbird
Broadsword
BZ-5 Neutralizing Spatial Destabilizer ECM
Cap Recharger II
Capacitor Power Relay II
Compulsive Signal Distortion Amplifier I
Conjunctive Magnetometric ECCM Scanning Array I
Conjunctive Radar ECCM Scanning Array I
Co-Processor II
Covert Ops Cloaking Device II
Curse
Cynosural Field Generator I
Damage Control II
Devoter
Drake
Dual 180mm AutoCannon II
E50 Prototype Energy Vampire
ECM - Ion Field Projector II
ECM - Multispectral Jammer II
ECM - Phase Inverter II
ECM - Spatial Destabilizer II
EM Ward Amplifier II
EM Ward Field II
Energized Adaptive Nano Membrane II
Enfeebling Phase Inversion ECM I
Eris
Experimental 10MN Afterburner I
Experimental 10MN MicroWarpdrive I
Flycatcher
FZ-3a Disruptive Spatial Destabilizer ECM
'Gloom' I White Noise ECM
Guardian
Gyrostabilizer II
Heat Sink II
Heavy Electrochemical Capacitor Booster I
Heavy Electron Blaster II
Heavy Ion Blaster II
Heavy Missile Launcher II
Heavy Pulse Laser II
Heavy Unstable Power Fluctuator I
Heretic
Huginn
Hurricane
'Hypnos' Ion Field ECM I
Improved Cloaking Device II
Interdiction Sphere Launcher I
Kinetic Deflection Field II
Lachesis
Languid Phase Inversion ECM I
Large Anti-EM Screen Reinforcer I
Large 'Arup' Remote Bulwark Reconstruction
Large Core Defense Field Extender I
Large F-S9 Regolith Shield Induction
Large 'Notos' Explosive Charge I
Large 'Regard' Power Projector
Large S95a Partial Shield Transporter
Large Shield Extender II
Large 'Solace' Remote Bulwark Reconstruction
Limited 1MN MicroWarpdrive I
Low Frequency Sensor Suppressor I
Maelstrom
Magnetic Field Stabilizer II
'Malkuth' Heavy Missile Launcher I
Maller
Medium Ancillary Current Router I
Medium Anti-EM Screen Reinforcer I
Medium Anti-Thermal Screen Reinforcer I
Medium 'Arup' Remote Bulwark Reconstruction
Medium Azeotropic Ward Salubrity I
Medium Capacitor Booster II
Medium Capacitor Control Circuit I
Medium Core Defense Field Extender I
Medium Energy Discharge Elutriation I
Medium Energy Locus Coordinator I
Medium Energy Neutralizer I
Medium Energy Neutralizer II
Medium Ionic Field Projector I
Medium Particle Dispersion Augmentor I
Medium Particle Dispersion Projector I
Medium S95a Partial Shield Transporter
Medium Shield Extender II
Medium Targeting System Subcontroller I
Medium Trimark Armor Pump I
Medium Unstable Power Fluctuator I
Nanofiber Internal Structure II
Oneiros
Onyx
Oracle
Phased Muon ECCM Caster I
Phobos
Power Diagnostic System II
Prototype 100MN MicroWarpdrive I
Prototype Armor EM Hardener I
Prototype Armor Explosive Hardener I
Prototype Armor Thermic Hardener I
Prototype Cloaking Device I
Reactor Control Unit II
Remote Sensor Dampener II
Rokh
Sabre
Scimitar
Scorpion
Sensor Booster I
Sensor Booster II
Shadow Serpentis Armor EM Hardener
Shadow Serpentis Armor Kinetic Hardener
Signal Distortion Amplifier II
Small Capacitor Booster II
Small Core Defense Field Extender I
Small Diminishing Power System Drain I
Small Nosferatu II
Stabber Fleet Issue
Standard Missile Launcher II
Stasis Webifier II
Tachyon Anode Particle Stream I
Tachyon Beam Laser II
Tempest
Thermic Dissipation Field II
Tornado
Tracking Computer II
Tracking Disruptor II
Tracking Enhancer II
Type-D Attenuation Signal Augmentation
'Umbra' White Noise ECM
Warp Disruption Field Generator I
Warp Disruptor II
Warp Scrambler II
Zealot